The last post took me way too long to write (like an entire month), and I think it’s the format of trying to step through every single change, every single time that’s slowing me down. We’re going to be moving into program sizes where that… Read More
For our first room type, we’re going to program a very simple huddle room. It will focus around a PC-based codec that we won’t control directly. These spaces are typically low-cost and plentiful, but only allow 3 or 4 people to use them.
If you’re starting to get into 4-series projects but you don’t have actual hardware to test with you can load SIMPL programs targeted for 4-series processors to a 3-series. I’d heard the reverse was true: a 3-series programs should run unmodified on a 4-series. But… Read More
We’ve already run into a couple things we need to be mindful of when using HTML5 and 4-series processors (see HTML5 XPanel for details about licensing and authentication). In this post, my goal is to break away from 3-series sandboxes and SIMPL Windows, so that… Read More
In this post, we’re going to greatly simplify how we create touchpanel layouts: we’re going to ditch the Contract Editor and most of the CH5 components. I do think these tools have value in the right hands, but I want to explore going my own… Read More
At long last, Crestron has an updated XPanel that doesn’t rely on Adobe Flash! Unfortunately, there are some issues surrounding it regarding the licensing, but there is a free 60-day trial period that should hopefully get us through this series of posts!
The Contract Editor is a tool released by Crestron to put an end to arbitrary join numbers. Of course, there’s NO documentation, so figuring it out is left up to us!
Earlier this year I experimented with Crestron’s HTML5 offering (dubbed CH5) and felt several pieces were lacking: Decent looking components Documentation Ability to test using an XPanel Now that we’re well past Masters 2021, my hopes of a clear understanding of the CH5 framework still… Read More
This is the final post in this series, and we’re going to add some finishing touches to the user interface. One thing that’s been bothering me is that our system instantly turns on and off. This doesn’t work in the real world: equipment takes a… Read More
Using and writing modules has some tangible benefits: They are reusable code that we can polish over time They break up large programs into smaller, testable units They abstract away details we don’t need to worry about Grab the code for this post from the… Read More