HTML5 Cleanup

The last post took me way too long to write (like an entire month), and I think it’s the format of trying to step through every single change, every single time that’s slowing me down. We’re going to be moving into program sizes where that just isn’t going to work. But before we make that jump, I want to do some clean-up on our last program, the Huddle Room.

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HTML5 + 4-series

We’ve already run into a couple things we need to be mindful of when using HTML5 and 4-series processors (see HTML5 XPanel for details about licensing and authentication). In this post, my goal is to break away from 3-series sandboxes and SIMPL Windows, so that means we’re moving into the realm of C# and Visual Studio 2019.

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HTML5 + JS

In this post, we’re going to greatly simplify how we create touchpanel layouts: we’re going to ditch the Contract Editor and most of the CH5 components. I do think these tools have value in the right hands, but I want to explore going my own direction. We might reinvent some of their features, but I think it will pay off from the learning aspect. And we’ll know how our program works, inside and out.

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Create an HTML5 Layout

Earlier this year I experimented with Crestron’s HTML5 offering (dubbed CH5) and felt several pieces were lacking:

  • Decent looking components
  • Documentation
  • Ability to test using an XPanel

Now that we’re well past Masters 2021, my hopes of a clear understanding of the CH5 framework still unfulfilled, I think it’s time to revisit this topic.

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